Curriculum
B.S. in Digital Media
There are three concentrations available for undergraduate Digital Media majors:
Digital Animation Concentration
This concentration gives students the background necessary to animate in any media/software with strong skills in one of several specialty areas of animation, such as character animation and special effects animation. Students in the animation concentration would typically be aiming for careers in 3D animation, 2D animation, motion graphics, character animation, and technical direction.
The General Education classes are part of every bachelors degree and ensure that students are exposed to areas that facilitate a well rounded education. These classes help students develop reading, writing and speaking skills, with exposure to the arts and humanities.
The Digital Media Core is required by all digital media majors, regardless of concentration. These classes develop skills required of professionals across all areas of digital media. The last class in this series, Portfolio Development (DIGM4930) prepares students to transition from college to professional life by working on resumes, cover letters, presentation skills, and most importantly: developing a professional digital media portfolio.
The Digital Animation Concentration Requirements are a list of specific courses required for animation students. These classes develop the specific animation skills and knowledge for students wishing to pursue a career in the different areas of animation.
The Digital Animation concentration also has 4 credit hours of Digital Media electives. Electives are courses related to your concentration that you select in consultation with the DIGM Advisor and Faculty. All electives must be approved by the department.
Digital Visualization Concentration
This concentration gives students the background necessary to create dimensional digital models that solve visual problems and provide solutions for both the physical and virtual worlds. Students in this concentration would typically be preparing for careers in product design, architecture, interior design, entertainment, gaming, and data visualization.
The General Education classes are part of every bachelors degree and ensure that students are exposed to areas that facilitate a well rounded education. These classes help students develop advanced reading, writing and speaking skills, in addition to exposure to the arts and humanities.
The Digital Media Core is required by all digital media majors, regardless of concentration. These classes develop skills required of professionals across all areas of digital media. The last class in this series, Portfolio Development (DIGM4930) prepares students to transition from college life to professional life by working on resumes, cover letters, presentation skills, and most importantly: developing a professional digital media portfolio.
The Digital Visualization Concentration Requirements are a list of specific courses required for visualization students. These classes develop the specific visualization skills and knowledge for students wishing to pursue a career in the different visualization areas.
The Digital Visualization concentration also has 16 credit hours of Digital Media electives, and 14 hours of related electives. While DIGM electives must be courses within the major discipline, related electives can come from other disciplines including Technology, Art, Computer Science, Communications, Business and Theater. All electives must be approved by the department.
Digital Interaction and Game Design Concentration
This concentration gives students the background necessary to create games and interactive environments with strong skills in one of several specialty areas such as environment design, level design, modeling for games, materials, scripting for interaction, etc. Students in the interaction and game design concentration are typically preparing for careers in the game industry in one of these fields.
The General Education classes are part of every bachelors degree and ensure that students are exposed to areas that facilitate a well rounded education. These classes help students develop advanced reading, writing and speaking skills, in addition to exposure to the arts and humanities.
The Digital Media Core is required by all digital media majors, regardless of concentration. These classes develop skills required of professionals across all areas of digital media. The last class in this series, Portfolio Development (DIGM4930) prepares students to transition from college life to professional life by working on resumes, cover letters, presentation skills, and most importantly: developing a professional digital media portfolio.
The Digital Interaction and Game Design Concentration Requirements are a list of specific courses required for interaction students. These classes develop the specific skills and knowledge for students wishing to pursue a career in the different interaction areas.
The Digital Interaction and Game Design concentration also has 8 credit hours of Digital Media electives, and 9 hours of related electives. While DIGM electives must be courses within the major discipline, related electives can come from other disciplines including Technology, Art, Computer Science, Communications, Business and Theater. All electives must be approved by the department.
M.A. in New Media Studio
East Tennessee State University has begun offering a new graduate degree, the Master of Arts in New Media Studio. The course of study provides a bridge connecting traditional art and modern technology through cross-disciplinary learning between the digital media program and the Department of Art and Design.
A 33-credit hour curriculum provides room for students to explore individual interests, with the assistance of faculty from a wide range of backgrounds and experience encompassing studio art, digital media and technological approaches to art. Through the program, artists with traditional backgrounds in areas such as sculpture, painting, drawing, printmaking, metals and photography are able to expand their knowledge to include emerging techniques, including 3-D animation, gaming, motion capture, visualization, video and special effects, image editing, digital illustration and graphic design.
Graduates of the program would be prepared for careers such as multimedia artists in the fields of commercial, illustration and comic book art, as well as Web, game, graphic or motion graphics designers, animators, art directors or videographers.
According to Dr. Cecilia McIntosh, dean of the ETSU School of Graduate Studies, “ETSU’s ability to create this course of study is assisted by a strong, supportive arts community, in addition to current technology and equipment available for students’ use and experimentation.”
To learn more, visit the program’s Web site at www.etsu.edu/newmedia.
DIGM Minor
Students from any major that have an interest in Digital Media are welcome. Students from Art & Design, Computer & Information Sciences, Communication, and Engineering Technology should find this minor of particular value as they prepare for their careers.
Students in the minor must take:
DIGM 1100 Visual Thinking
DIGM 1640 Vector-Based Imaging
DIGM 1650 Raster-Based Imaging
And of one of the following:
DIGM 3000 Principles of Interaction
DIGM 3010 Principles of Visualization
Plus 8 hours of guided electives to be chosen with the DIGM Advisor for a total of 24 hours.
Guided elective courses must be chosen from Digital Media courses in consultation with the academic advisor in Digital Media, and approval by the department. No more than 8 hours of credit can be applied to both the student’s major degree and the minor.
Choices include:
DIGM 2821 Desktop Publishing
DIGM 2870 Animation Fundamentals.
DIGM 2900 Motion Tools I: Editing
DIGM 3110 3D Model Design.
DIGM 3120 3D Lighting and Rendering
DIGM 3130 3D Animation.
DIGM 3200 Web Design.
DIGM 3300 Product Design.
DIGM 3400 Interactive Design
DIGM 4147/6 Fundamentals of Character Animation
DIGM 4400 Interactive Development
DIGM 4617/6 Advanced Raster Based Imaging and Lab
DIGM 4627/6 Motion Tools II: Compositing and Lab
DIGM 4817/6 3D Effects Animation and Lab.
DIGM 4827/6 Motion Tools III: Apllication and Lab
DIGM 4887/6 Technical Direction and Lab
Only courses for which a grade of “C” or higher is earned will be accepted to meet the conditions of the minor.
