A new curriculum is in place for students entering the Digital Media Program starting in Fall 2015. Students already here will continue to follow the curriculum in the catalog from the year they entered ETSU.

B.S. in Digital Media


 

General Education.  In the four digital media concentrations, each student takes courses in General Education. The General Education classes are part of every bachelors degree and ensure that students are exposed to different areas to develop a well rounded education. These classes help students develop advanced reading, writing and speaking skills, in addition to exposure to the arts and humanities.

General Education Classes

ENGL 1010 Critical Reading and Expository Writing

Writing paragraphs and essays based on close readings of various texts, with an emphasis on clear, grammatically correct expository prose. Students must take this course during the first eligible semester at the university. Students must earn a grade of “C” or above to pass this course. These courses do no assign grades C-, D+, or D.

ENGL 1020 Critical Thinking and Argumentation

Prerequisites: ENGL 1010 or equivalent. Writing essays based on critical analyses of various literary texts. Emphasis on sound argumentative techniques. Requires documented research paper. Students must earn a grade of “C” or above to pass this course. These courses do no assign grades C-, D+, or D.

Oral Communication (choose 1)

Literature (choose 1)

ARTH2020 Art History Survey II

A survey of architecture, sculpture, and painting in the Western world from the Renaissance to the present.

ENTC 3020 Technology & Society

Prerequisites: ENGL 1020. How does technology impact society and one’s daily life? Historical aspects of the development of technology beginning with Stone Age peoples through the Industrial Revolution, to modern concepts. An atmosphere where group discussions struggle with some of the dilemmas of modern life. (fall, spring, summer)

Social/Behavioral Sciences (choose 1)

Social/Behavioral Sciences (choose 1)

HIST 2010 The United States to 1877

A survey of the settlement and development of the colonies, the revolutionary period, the making of the Constitution, the diplomatic, economic, and political problems of the new government, the nature of economic sectionalism, Jacksonian democracy, territorial expansion, the Civil War, and Reconstruction.

HIST 2020 The United States since 1877

Growth of the United States as an industrial and world power since Reconstruction.

MATH 1530 Probability and Statistics – Noncalculus

Prerequisites: Two years of high school algebra. Descriptive statistics and its relevance, including probability, experimentation, measurement, sampling and surveys, informal statistical inference, and hypothesis testing are included.

PHYS 2010 General Physics I Noncalculus

A survey of the topics in classical physics intended primarily for students in preprofessional curricula and majors in various engineering technology concentrations. (Engineering transfer students should take PHYS 2110.) Topics include mechanics, solids, fluids, and thermodynamics. A good working knowledge of algebra and trigonometry (at least at the high school level) is required before taking this course. Heavy emphasis is made for the solutions to numerical problems. PHYS 2010 is the first semester of a two-semester sequence in general physics. (Many curricula require a laboratory course in physics. Students in these curricula must also take PHYS 2011.) Three hours of lecture each week.

PHYS 2011 General Physics Laboratory I-Noncalculus

Experiments dealing with the basic laws of physics, designed to reinforce and supplement concepts learned in PHYS 2010. A good working knowledge of algebra and trigonometry (at least at the high school level) is required before taking this course. One (2) two-hour lab each week. Note: Lecture courses requiring a lab can be taken together or separately, but must both be completed by graduation.

General Education Science for Majors

CSCI 1100 Using Information Technology

Students will gain a working knowledge of word-processing, spreadsheets, electronic communication, and online database searching and will learn the skills necessary to integrate electronic information from various sources. Students learn through both lecture and hands-on experience. (fall, spring, summer)

Digital Media Core.  The Digital Media Core is required by all digital media majors, regardless of concentration. These classes develop skills required of professionals across all areas of digital media. The last class in this series, Portfolio Development (DIGM4930) prepares students to transition from college life to professional life by working on resumes, cover letters, presentation skills, and most importantly: developing a professional digital media portfolio.

Digital Media Core

ENTC 1510 Student in University

This course is meant to provide guidance to first-year university students as they begin their search for directions to take in self-definition, intellectual growth, career choices, and life skills. (fall, spring) (There are substitutions available for students in the University Honors or Fine and Performing Arts Scholars Programs)

DIGM1400 Principles of Visual Effects and Motion Graphics

Introduction to practical techniques and awareness in video production, motion design and visual effects as related to motion picture and commercial production.

DIGM1500 Principles of Digital Game Design

Provides students with an awareness of the gaming, interaction and other 3D industries as well as preliminary hands-on experience in the interactive and gaming fields.

DIGM1800 Principles of Digital Animation

Provides students with an awareness of animation and other 3D industries, as well as preliminary hands-on experience in animation production.

DIGM1900 Principles of Visualization

An introduction to practical and theoretical knowledge in visualization. Through lectures and studio application of the underlying principles, students will gain an understanding of visualization through 2D, 3D and moving imagery.

DIGM2990 Mid-Point Review

Students produce a digital media portfolio for presentation and evaluation in preparation for upper level coursework and careers in digital media.

DIGM2660 Topics in Digital Media History

Special topics of interest concerning digital media discipline history. Students learn to apply digital media historical concepts to their specialized disciplines.

ARTH4077 Contemporary Art

A survey of art from Surrealism to the present day. Offered every spring semester.

MATH 1720 Pre-Calculus (Trigonometry)

Prerequisites: Two years of high school algebra, MATH 1710, or the equivalent. A study of functions and their graphs, including polynomial and rational functions, exponential and logarithmic functions, and trigonometric functions.

DIGM 4930 Portfolio Development for Digital Media

Prerequisites: Senior status and within two (2) semesters of completing all requirements for graduation. Permission of instructor is required. This course provides the opportunity to review and refine selected examples of work for the creation of a digital media portfolio. Topics include industry research, job searching techniques, interview preparation, group projects, presentation skills, and portfolio development and refinement. Lecture and lab. (fall, spring)

Concentration Requirements.   Each concentration gives students the opportunity to specialize in an area of digital media.  Each concentration includes required classes and electives.  The electives need to be chosen with faculty and the digital media advisor.

Digital Animation Concentration


This concentration gives students the background necessary to animate in any media/software with strong skills in one of several specialty areas of animation, such as character animation and special effects animation. Students in the animation concentration would typically be aiming for careers in 3D animation, 2D animation, motion graphics, character animation, and technical direction. 2015 Animation Rotation

DIGM2824 Technical Direction

Project-based advanced digital character, mechanical, and simulation techniques. Course topics might include character setup, inverse kinematics, bones systems, deformers, scripting and set driven key set-up. There is an emphasis on effective set-up procedures and scripting workflow.

DIGM2870 Animation Fundamentals

Study of the fundamental principles and mechanics of motion. Students explore timing, spacing, and staging an image for clarity, gravity, emotion and storytelling, and learn to apply and manipulate the fundamental concepts to creatively animate an idea. The coursework will serve as a foundation for comprehending the underlying principles and mechanics for any form of animation.

DIGM3130 3D Animation

Study of 3-D as it relates to the basic principles of animation. Students will learn to create believable and natural animations using combinations of different techniques through project-based instruction. (May be repeated for credit.)

DIGM4844 Effects Animation

Project-based dynamic simulation and animation strategies to digitally recreate natural phenomena. Students explore rigid dynamics, particle simulation, effects compositing, and rendering. Additional topics might include techniques involving instancing, fluid dynamics, cloth simulation, and dynamic constraints. (May be repeated for credit.)

DIGM4854 Character Animation

Project-based study emphasizing the practical and theoretical principles of character animation. Students explore how to put personality into characters and develop skills to create characters that act. (May be repeated for credit.)

Choose 1 of the following:

DIGM2720 Raster-Based Imaging

Study of digital imaging and processing as related to contemporary practices in digital media. Areas of study include methods for manipulating images, and the use of digital formats. Image design, color usage, and computer-based production for both traditional and digital publication are studied.

DIGM3410 Visual Effects Compositing

Techniques and theory of motion graphics and compositing for video. Instruction is designed to bridge the gaps between 3D production rendering and final output, live action, and computer generated imagery. Work is project based and provides students with short, demo-reel quality pieces. Though not required, skills in vector-based imaging and advanced 3D are helpful. (May be repeated for credit.)

Choose 1 of the following:

DIGM2530 High Fidelity Modeling for Entertainment

Project-based introduction to practical techniques and theoretical knowledge of 3D modeling for entertainment. Course topics might include high-fidelity modeling, digital sculpture, corresponding textures and dynamic materials. This class emphasizes principles governing critical analysis of 3D modeling.

DIGM3120 3D Lighting and Rendering

A practical and theoretical understanding of lighting, rendering, and cameras in a 3-D environment. Students will learn how to utilize a number of texturing and mapping techniques, rendering applications, and gain an advanced understanding of rendering techniques and specific outputs. Areas of emphasis include shader networks, multi-pass rendering, and techniques for creating stylized and realistic images. (May be repeated for credit.)

The Digital Animation concentration also has 16 credit hours of guided electives.


Digital Visualization Concentration


This concentration gives students the background to develop conceptual, technical and aesthetic design skills important in the creation of digital media art assets. Students in this concentration prepare concept art and design elements for careers in entertainment media, game art, electronic publishing, photographic imaging, advertising design, and 3-D modeling. . 2015 Visualization Rotation

DIGM2750 3D Fundamentals

A study of practical and theoretical knowledge in 3D visualization. Applying underlying principles, students will gain a comprehensive understanding of 3D visualization through modeling, lighting, surface rendering, animation, and digital video exporting.

DIGM3110 3D Model Design

Continued study in 3D modeling as it applies to design and visualization. Students will learn how to utilize modeling techniques and applications to gain an understanding of NURBS, polygon, and subdivision surfaces to design organized virtual models.

DIGM2710 Vector-Based Imaging

Study of vector-based image production with particular emphasis on postscript illustration and communication. Both technical and design considerations that work to improve the student’s ability to communicate graphically are addressed. This class features a combination of graphic production projects, critiques, readings, and discussions.

DIGM3220 Digital Publishing

Study of digital design principles as they apply to the creation and preparation of layout design for the media quartet (mobile, tablet, online and print). Topics also include history, basic processes, materials and methods of the communications industries as well as the generation of digital design elements. This class is repeatable for credit.

DIGM2720 Raster-Based Imaging

Study of digital imaging and processing as related to contemporary practices in digital media. Areas of study includes methods for manipulating images, and the use of digital formats. Image design, color usage, and computer-based production for both traditional and digital publication will be studied.

DIGM4617 Advanced Raster-based Imaging

Study of advanced raster-based digital imaging and processing. Areas of study will include advanced methods for manipulating and compositing 2-D images, photo enhancement, and digital illustration. Customization of software tools for special effects, painting and image manipulation will be covered. Image design, concept development and creativity, and critical evaluation will be emphasized.

DIGM4616 Raster-Based Imaging Lab

This course will incorporate advanced-level laboratory exercises and explorations in raster-based imaging and illustration.

The Digital Visualization concentration also has 20 credit hours of guided electives.


Digital Game Design Concentration


This concentration gives students the background necessary to create games and interactive environments with strong skills in one of several specialty areas such as environment design, level design, modeling for games, materials, scripting for interaction, etc. Students in the interaction and game design concentration are typically preparing for careers in the game industry in one of these fields.  2015 Game Design Rotation

CSCI1250 Intro to Computer Science

Introduction to all aspects of the programming and problem-solving process and the elements of good programming style. A high-level language will be used as a vehicle for introducing these concepts. Laboratory use of the computer in designing, coding, debugging, and executing programs is an integral part of the course.

DIGM2530 High Fidelity Modeling for Entertainment

Project-based introduction to practical techniques and theoretical knowledge of 3D modeling for entertainment. Topics include high-fidelity modeling, digital sculpture, corresponding textures and dynamic materials. This class emphasizes principles governing critical analysis of 3D modeling.

DIGM 3530 Game Design

Introduction to practical techniques and theoretical knowledge for entertainment and serious game design. Topics include multiple game types, first person and role playing games, and medical and tactical simulations. This class emphasizes principles governing critical analysis of level design. This class is repeatable for credit.

DIGM3540 Interaction for Game Design

An introduction to developing game interaction modifications (modding) for entertainment and serious games, such as first person or role playing games, or medical and tactical simulations. Principles governing critical analysis of level scripting are emphasized. This class is repeatable for credit.

DIGM4550 Game Play and Testing

Create and test traditional game content including board games, card games and video games. Focus on the creation of fun to play, easy to learn and hard to master games. Students experience continuous game development iterations based on multiple gameplay and testing sessions of their games.

The Digital Game Design concentration also has 24 credit hours of guided electives.


Digital Visual Effects Concentration


The Digital Visual Effects concentration gives students the background necessary to work with moving images to create short form work. Students will work with the full production process, from ideas and script, to shooting and editing, and post production with compositing, visual effects, and color grading. Students in the Digital Visual Effects concentration would typically be preparing for careers in motion graphics, compositing, shooting and editing digital film for creative productions.  2015 Visual Effects Rotation

ARTA3401 Typography

A studio course in typography for graphic design. Design projects explore type form and content relationships. Projects emphasize type design, page layout, and font manipulation to bring visual resonance to a written message. The course explores creative uses of type with graphic design software.

DIGM2720 Raster-Based Imaging

Study of digital imaging and processing as related to contemporary practices in digital media. Areas of study include methods for manipulating images, and the use of digital formats. Image design, color usage, and computer-based production for both traditional and digital publication are studied.

DIGM2900 Editing for Digital Media

Digital video basics including basic compositing and an overview of the motion production process. Topics include pre-production, storyboarding, audio/video capture, editing of raw content into multi-layered final products, post-production processing of audio/video files for various delivery scenarios, and a review of historical motion picture and motion graphics production compared with recent technology innovations in the production process.

DIGM3410 Visual Effects Compositing

Techniques and theory of motion graphics and compositing for video. Instruction is designed to bridge the gaps between 3D production rendering and final output, live action, and computer generated imagery. Work is project based and provides students with short, demo-reel quality pieces. Though not required, skills in vector-based imaging and advanced 3D are helpful. (May be repeated for credit).

DIGM3420 Motion Graphics

Techniques and practices of animated graphic design using industry standard software and exploring a variety of techniques geared toward the professional graphics animator.  (May be repeated for credit).

DIGM4410 Digital Media for Film and Effects

A study of the computer as a tool for acquiring, editing and compositing a wide range of source media into high resolution video programs. (May be repeated for credit)

The Digital Visual Effects concentration also has 12 credit hours of guided electives, and 9 hours of related electives.


DIGM Minor

In all art and communication disciplines, and in computer science, education, business, and science disciplines, there is a growing need for visual communication tools (such as web sites, animations, video, data or scientific visualization, computer graphics, concept renderings, broadcast and presentation graphics, etc.). Some of the fastest growing industries incorporate the use computer-based production. Students taking the minor will learn skills that will make them more attractive to employers across a wide range of disciplines.

Students from any major that have an interest in Digital Media are welcome. Students from Art & Design, Computer & Information Sciences, Communication, and Engineering Technology should find this minor of particular value as they prepare for their careers.

Students in the minor must take:

DIGM1400 Principles of Visual Effects and Motion Graphics

Introduction to practical techniques and awareness in video production, motion design and visual effects as related to motion picture and commercial production.

DIGM1500 Principles of Digital Game Design

Provides students with an awareness of the gaming, interaction and other 3D industries as well as preliminary hands-on experience in the interactive and gaming fields.

DIGM1800 Principles of Digital Animation

Provides students with an awareness of animation and other 3D industries, as well as preliminary hands-on experience in animation production.

DIGM1900 Principles of Visualization

An introduction to practical and theoretical knowledge in visualization. Through lectures and studio application of the underlying principles, students will gain an understanding of visualization through 2D, 3D and moving imagery.

Students also take two 2xxx or above Digital Media (DIGM) courses.

Only courses for which a grade of C (2.0) or higher is earned will be accepted as part of the minor program.

 

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