Students produce a digital media portfolio for presentation and evaluation in preparation for upper level coursework and careers in digital media.
DIGM 4930 Portfolio Development for Digital Media
Prerequisites: Senior status and within two (2) semesters of completing all requirements for graduation. Permission of instructor is required.
This course provides the opportunity to review and refine selected examples of work for the creation of a digital media portfolio. Topics include industry research, job searching techniques, interview preparation, group projects, presentation skills, and portfolio development and refinement. Lecture and lab. (Offered in Fall, and Spring)
Digital Visualization Concentration:
DIGM 2720 Raster-Based Imaging
Prerequisites: DIGM 1400, DIGM 1500, DIGM 1800, and DIGM 1900; or permission of instructor.
Studies digital imaging and processing as related to contemporary practices in digital media. Areas of study might include methods for manipulating images, and the use of digital formats. Image design, color usage, and computer-based production for both traditional and digital publication.
DIGM 3230 Storyboarding
Prerequisites: DIGM 2990 or permission of instructor.
Explores the process of visual storytelling through the rendering of storyboards using a variety of two-dimensional and digital techniques while considering its application across various entertainment industries. Topics may also include history, basic processes, technical terminology, and visual language.
Notes: Repeatable up to 12 credits.
DIGM 4620 Visualization Projects
Prerequisites: DIGM 2990 and either DIGM 3240 or DIGM 3220
Focuses on the visualization phases of project development in digital entertainment and communication media. Topics may include advanced methods for manipulating photographic imagery and digital illustration, including customization of software tools for special effects, painting, and compositing. Interdisciplinary projects typical of professional studio assignments are designed to develop problem-solving skills, concept-development, and creativity.
Notes: Repeatable up to 8 credits.
Digital Communications Pathway:
DIGM 2710 2D Content Creation
Prerequisites: DIGM 1400, DIGM 1500, DIGM 1800, DIGM 1900; or permission of instructor.
Study the creation of two-dimensional graphic elements and illustrated assets in the pipeline of various digital media communications, productions, and platforms. Digital techniques include both technical and design foundations while focusing on, but not limited to, vector-based graphics.
DIGM 3220 Digital Publishing
Prerequisites: DIGM 2720, DIGM 2990, and either DIGM 2710 or DIGM 2900, or permission of instructor.
Studies digital design principles as they apply to the creation and preparation of layout design for the media quartet (mobile, tablet, online and print). Topics might also include history, basic processes, materials and methods of the communications industries as well as the generation of digital design elements.
Notes: Repeatable up to 12 credits.
DIGM 3420 2D Motion Graphics
Prerequisites: DIGM 2990.
Presents techniques and theory of effects compositing for video. Instruction is designed to bridge the gaps between 3D production rendering and final output, live action, and computer generated imagery. Work is project based and short, demo-reel quality pieces are produced. Though not required, skills in raster-based imaging and advanced 3D are helpful.
May be repeated for credit up to 12 hours.
Concept Development Pathway:
DIGM 2730 2D Character Construction
Prerequisites: DIGM 1400, DIGM 1500, DIGM 1900, and DIGM 1800 or permission of instructor.
Focuses on the fundamentals of 2D character construction including clothing and accessories using digital tools to create 2D digital concept character renderings.
DIGM 3140 2D Animation
Prerequisites: DIGM 2990 or instructor approval.
Emphasizes the process and creation of digital two-dimensional animation using a variety of formats and styles including frame-by-frame, rigged, and sprite animation. Lecture and lab.
Notes: Repeatable up to 12 credits.
DIGM 3240 Concept Art
Prerequisites: DIGM 2990 or permission of instructor.
Create concept art for story-driven worlds that require the interplay of characters, objects, and their environments. Emphasis is placed on the relationship between form and function, color story and mood, and the application of design principles to the development of compelling concept art that communicates the visual representation of a story. Topics may include environment art, character and model sheets, and other asset design for games and cinema applications.
Notes: Repeatable up to 12 credits.
Visualization Guided Electives (20 hours)
BIOL 3220 Comparative Anatomy
HSCI 2010 Anatomy and Physiology I
HSCI 2011 Anatomy and Physiology Laboratory I
HSCI 3000 Human Anatomy
Any ADVR course
Any ARTA course
Any CSCI course
Any DANC course
Any DIGM course
Any INTD course
Any MCOM course
Any RTVF course
Any STOR course
Any THEA course
Excluding: MCOM 1030 and CSCI 1100