This concentration gives students the background to develop conceptual, technical and aesthetic design skills important in the creation of digital media art assets. Students in this concentration prepare concept art and design elements for careers in entertainment media, game art, electronic publishing, photographic imaging, advertising design, and 3-D modeling.



What Classes Will I Take in the Visualization?

The Digital Media Core is required by all digital media majors, regardless of concentration. These classes develop skills required of professionals across all areas of digital media. The last class in this series, Portfolio Development (DIGM4930) prepares students to transition from college life to professional life by working on resumes, cover letters, presentation skills, and most importantly: developing a professional digital media portfolio.

ENTC 1510 Student in University

This course is meant to provide guidance to first-year university students as they begin their search for directions to take in self-definition, intellectual growth, career choices, and life skills. (fall, spring) (There are substitutions available for students in the University Honors or Fine and Performing Arts Scholars Programs)

DIGM1400 Principles of Visual Effects and Motion Graphics

Introduction to practical techniques and awareness in video production, motion design and visual effects as related to motion picture and commercial production.

DIGM1500 Principles of Digital Game Design

Provides students with an awareness of the gaming, interaction and other 3D industries as well as preliminary hands-on experience in the interactive and gaming fields.

DIGM1800 Principles of Digital Animation

Provides students with an awareness of animation and other 3D industries, as well as preliminary hands-on experience in animation production.

DIGM1900 Principles of Visualization

An introduction to practical and theoretical knowledge in visualization. Through lectures and studio application of the underlying principles, students will gain an understanding of visualization through 2D, 3D and moving imagery.

DIGM2990 Mid-Point Review

Students produce a digital media portfolio for presentation and evaluation in preparation for upper level coursework and careers in digital media.

DIGM2660 Topics in Digital Media History

Special topics of interest concerning digital media discipline history. Students learn to apply digital media historical concepts to their specialized disciplines.

ARTH4077 Contemporary Art

A survey of art from Surrealism to the present day. Offered every spring semester.

MATH 1710 Precalculus I or higher

Functions and their graphs, including polynomial, rational, exponential and logarithmic functions..

DIGM 4930 Portfolio Development for Digital Media

Prerequisites: Senior status and within two (2) semesters of completing all requirements for graduation. Permission of instructor is required. This course provides the opportunity to review and refine selected examples of work for the creation of a digital media portfolio. Topics include industry research, job searching techniques, interview preparation, group projects, presentation skills, and portfolio development and refinement. Lecture and lab. (fall, spring)

Digital Visualization Concentration:

DIGM2750 3D Fundamentals

A study of practical and theoretical knowledge in 3D visualization. Applying underlying principles, students will gain a comprehensive understanding of 3D visualization through modeling, lighting, surface rendering, animation, and digital video exporting.

DIGM3110 3D Model Design

Continued study in 3D modeling as it applies to design and visualization. Students will learn how to utilize modeling techniques and applications to gain an understanding of NURBS, polygon, and subdivision surfaces to design organized virtual models.

DIGM2710 Vector-Based Imaging

Study of vector-based image production with particular emphasis on postscript illustration and communication. Both technical and design considerations that work to improve the student’s ability to communicate graphically are addressed. This class features a combination of graphic production projects, critiques, readings, and discussions.

DIGM3220 Digital Publishing

Study of digital design principles as they apply to the creation and preparation of layout design for the media quartet (mobile, tablet, online and print). Topics also include history, basic processes, materials and methods of the communications industries as well as the generation of digital design elements. This class is repeatable for credit.

DIGM2720 Raster-Based Imaging

Study of digital imaging and processing as related to contemporary practices in digital media. Areas of study includes methods for manipulating images, and the use of digital formats. Image design, color usage, and computer-based production for both traditional and digital publication will be studied.

DIGM4617 Advanced Raster-based Imaging

Study of advanced raster-based digital imaging and processing. Areas of study will include advanced methods for manipulating and compositing 2-D images, photo enhancement, and digital illustration. Customization of software tools for special effects, painting and image manipulation will be covered. Image design, concept development and creativity, and critical evaluation will be emphasized.

DIGM4616 Raster-Based Imaging Lab

This course will incorporate advanced-level laboratory exercises and explorations in raster-based imaging and illustration.

The Digital Visualization concentration also has 20 credit hours of guided electives.


Meet a Visualization Alumni

3D Designer, Adidas

“I’m a 3D Designer at Adidas—part of small team of generalists. I translate footwear and apparel designer’s work into 3D renders. I also create visualization renders and animations. There is a lot of creative license with the viz projects, which is a fantastic change of pace.”




Aaron Bookout

Devin Dukes

Paul Ashburn

Kalynn Ogle

Hunter Young

Wyll Yoder