These 3D renders are from the 3D Lighting and Rendering class (DIGM3120). Students are working with textures, materials, and lighting, in addition to putting their previous work in Color Theory, 2D Design, and Principles of Visualization into practice. The emphasis in this project was on materials and lighting rather than modeling. These images are rendered in Maya, Mental Ray and the Arnold renderer. Texturing is done in Photoshop, Mudbox, and Substance Painter.
Verbal communication is far more complex than simply the words coming out a character’s mouth. The body acting carries the majority of the message, but the audio requires animators to adhere to a pre-set timing and intensity. The addition of well-executed face animation accentuates the performance.
The fire hydrant—a rite of passage!
Students study shooting, editing and acting to compose a dynamic TV commercial for a product or service.
For DIGM 2720 Raster-Based imaging, students devised their own movie title and a unique visual theme create a fictitious movie poster. Often, the student is encouraged to put themselves in the poster.
Recent graduate Patrick Ferguson (May 2017) in an article on building a modular space station in UE4. Artstation.
Students in DIGM3120, 3D Rendering and Lighting, do some modeling, UV map, texture and light these scenes. They are using Global Illumination, Final Gather, and Image-Based Lighting in some cases.
Using only the vector tools, students were tasked with translating a famous painting into vector art for DIGM 2710 Vector-Based Imaging.
Students used a variety of techniques to create a celebrity portrait for DIGM 2710 Vector-Based Imaging. Techniques include a mosaic of icons, all text, or graphically simplified color tones.
For DIGM 2720, students were challenged to tell a creative story with this photo composite project.