DIGM Freshman Uses Video Talent for DB Band

Dobbyns-Bennett Band is on it’s way to the Rose Bowl Parade with a extra bit of support from the talents of one of our DIGM freshmen, Sullivan Perrry. Sullivan’s video is currently in the Power of Hope Contest, that challenges 2020 marching bands to create a short video sharing how hope powers their communities. The contest is only open to those marching bands accepted for participation in the 2020 Rose Parade presented by Honda. SULLIVAN’S VIDEO  

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Still Life Renders

These 3D renders are from the 3D Lighting and Rendering class (DIGM3120). Students are working with textures, materials, and lighting, in addition to putting their previous work in Color Theory, 2D Design, and Principles of Visualization into practice. The emphasis in this project was on materials and lighting rather than modeling. These images are rendered in Maya, Mental Ray and the Arnold renderer. Texturing is done in Photoshop, Mudbox, and Substance Painter.

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Alumni Charlie Colombo Speaks at CBAT@Work

Alumni Charlie Colombo recently spoke at CBAT@Work. He’s a Producer|Aerial DP for Loch & Key Productions in Knoxville.  He began his talk to students and other professional guests by saying, “My (newer) title is Producer | Aerial DP. That scratches the surface of what I’m doing in my current role. Having to wear a lot of different hats in the production world is actually part of what I’ll touch on. In our market especially, being well rounded in multiple aspects of production provides great job opportunities.” Different from a traditional career fair, CBAT@Work facilitates student and employer networking through a conference social environment.  Continue Reading

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Game Set Animation

Since there are many job opportunities for animators in game production, this assignment challenged the students to create a simple game animation set (Idle, Run, Attack, and Jump) and implement it into a game engine.            

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Body Mechanics

This project challenges the students to work in the “pose to pose” workflow to show how the various parts of the body move together and react to physics as a system.            

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Lip Sync

Verbal communication is far more complex than simply the words coming out a character’s mouth. The body acting carries the majority of the message, but the audio requires animators to adhere to a pre-set timing and intensity. The addition of well-executed face animation accentuates the performance.                        

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