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Game Set Animation

Since there are many job opportunities for animators in game production, this assignment challenged the students to create a simple game animation set (Idle, Run, Attack, and Jump) and implement it into a game engine.            

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Body Mechanics

This project challenges the students to work in the “pose to pose” workflow to show how the various parts of the body move together and react to physics as a system.            

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Lip Sync

Verbal communication is far more complex than simply the words coming out a character’s mouth. The body acting carries the majority of the message, but the audio requires animators to adhere to a pre-set timing and intensity. The addition of well-executed face animation accentuates the performance.                        

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